加(jia)州卡爾(er)弗城2023年3月20日(ri) /美通社/ -- 蝸牛(niu)游(you)戲公(gong)司(si)(納斯(si)達克代碼:SNAL)("蝸牛(niu)游(you)戲"或"公(gong)司(si)"),一(yi)(yi)家全球領先的(de)(de)獨(du)立互動(dong)數字娛(yu)樂開發(fa)商(shang)和(he)(he)出(chu)版商(shang),今日(ri)宣布已與 Shareholder Intelligence Services, LLC("ShareIntel")簽訂服務(wu)協議(yi)。ShareIntel 是一(yi)(yi)家合規驅動(dong)的(de)(de) SAAS 平臺。ShareIntel 的(de)(de)專利(li) DRIL-Down? 流程為(wei)上(shang)市公(gong)司(si)提供追蹤股(gu)(gu)東(dong)所(suo)有權(quan)和(he)(he)監測(ce)關鍵的(de)(de)經紀商(shang)和(he)(he)股(gu)(gu)東(dong)的(de)(de)動(dong)向。管理層(ceng)預計進一(yi)(yi)步利(li)用(yong)Shareintel值得信賴的(de)(de)咨詢(xun)服務(wu),以制定(ding)行(xing)動(dong)計劃,監測(ce)并處理任(ren)何可能的(de)(de)非(fei)法交(jiao)易活(huo)動(dong),包括調查涉及(ji)針對公(gong)司(si)股(gu)(gu)票的(de)(de)潛在的(de)(de)非(fei)法裸賣(mai)空和(he)(he)其(qi)他交(jiao)易違規行(xing)為(wei)。
關于蝸牛游戲
蝸牛游(you)戲(xi)(xi)是全球(qiu)領先獨(du)立開(kai)發商和出版商,為(wei)世界各地的消費者提供互動(dong)數字娛樂(le),并(bing)擁有為(wei)各種平臺(包括(kuo)游(you)戲(xi)(xi)機、電(dian)腦和移動(dong)設備)設計的高質游(you)戲(xi)(xi)。
關于 Shareintel-Shareholder Intelligence Service, LLC
Shareintel-Shareholder Intelligence Service, LLC(SIS)是一家擁有專利的合規驅動的 SAAS 服務商,受公共公司委托跟蹤股東所有權,監控關鍵的交易商和股東動向。DRIL-Down?識別潛在的濫用和非法賣空的參與者,提供可操作的情報。更多信息,請訪問www.shareintel.com。
免責聲明
This press release contains statements that constitute forward-looking statements. Many of the forward-looking statements contained in this press release can be identified by the use of forward-looking words such as "anticipate," "believe," "could," "expect," "should," "plan," "intend," "may," "predict," "continue," "estimate" and "potential," or the negative of these terms or other similar expressions. Forward-looking statements appear in a number of places in this press release and include, but are not limited to, statements regarding Snail's intent, belief or current expectations. These forward-looking statements include information about possible or assumed future results of Snail's business, financial condition, results of operations, liquidity, plans and objectives. The statements Snail makes regarding the following matters are forward-looking by their nature: growth prospects and strategies; launching new games and additional functionality to games that are commercially successful; expectations regarding significant drivers of future growth; its ability to retain and increase its player base and develop new video games and enhance existing games; competition from companies in a number of industries, including other casual game developers and publishers and both large and small, public and private Internet companies; its relationships with third-party platforms such as Xbox Live and Game Pass, PlayStation Network, Steam, Epic Games Store, Google Stadia, the Apple App Store, the Google Play Store and the Amazon Appstore; assumptions underlying any of the foregoing.
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