加州(zhou)卡爾(er)弗城2023年4月14日 /美通社/ -- 蝸牛游戲公(gong)(gong)司(納斯達克(ke)代(dai)碼:SNAL)("蝸牛游戲"或"公(gong)(gong)司"),一家全球領先的(de)獨立互動數(shu)字娛(yu)樂開發商和(he)出版商,今(jin)日宣布Noble Capital Market發布由公(gong)(gong)司贊助(zhu)的(de)首(shou)個股票(piao)研(yan)究分(fen)析報告(gao)。Noble Capital Markets的(de)高級(ji)研(yan)究分(fen)析師Michael Kupinski所撰寫的(de)完(wan)整報告(gao),及蝸牛游戲相關的(de)新聞和(he)市場數(shu)據可在上查看。
關于蝸牛游戲
蝸(gua)牛游(you)戲是全球領先(xian)獨立開發商(shang)和出版商(shang),為世界各地的消費者提供互動(dong)數字娛樂,并擁有為各種(zhong)平臺(包括游(you)戲機、電(dian)腦和移動(dong)設備)設計的高質游(you)戲。
關于Noble Capital Market
Noble Capital Market成立于(yu)1984年,是(shi)一家全面(mian)服務的(de)SEC/FINRA注(zhu)冊的(de)券商(shang),專(zhuan)注(zhu)于(yu)為(wei)小型/微型企業提(ti)供投資(zi)銀行、財富管理(li)、交易和執行以及股票(piao)研究(jiu)活動。在過去的(de)37年里,Noble為(wei)這些公司籌集了(le)數十億美元資(zi)金,并(bing)發布(bu)了(le)超過45,000份(fen)股票(piao)研究(jiu)報告。公司網址:。 電子郵件:。
關于Channelchek
Channelchek(.com)是一個全面的(de)(de)(de)(de)面向投(tou)資者的(de)(de)(de)(de)門戶網站 - 匯(hui)集(ji)了超過6,000家(jia)新(xin)興成長(chang)型公(gong)(gong)司 - 提(ti)供先進的(de)(de)(de)(de)市場數據、獨立(li)研究(jiu)、平衡新(xin)聞(wen)、視頻網絡廣播、獨家(jia)首席執行官訪談以及虛擬路(lu)演的(de)(de)(de)(de)訪問(wen)。該(gai)網站對所有層次的(de)(de)(de)(de)公(gong)(gong)眾(zhong)免(mian)費開放。Channelchek上的(de)(de)(de)(de)研究(jiu)報告自1984年以來由券商Noble Capital Market提(ti)供。網址(zhi)
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This press release contains statements that constitute forward-looking statements. Many of the forward-looking statements contained in this press release can be identified by the use of forward-looking words such as "anticipate," "believe," "could," "expect," "should," "plan," "intend," "may," "predict," "continue," "estimate" and "potential," or the negative of these terms or other similar expressions. Forward-looking statements appear in a number of places in this press release and include, but are not limited to, statements regarding Snail's intent, belief or current expectations. These forward-looking statements include information about possible or assumed future results of Snail's business, financial condition, results of operations, liquidity, plans and objectives. The statements Snail makes regarding the following matters are forward-looking by their nature: growth prospects and strategies; launching new games and additional functionality to games that are commercially successful; expectations regarding significant drivers of future growth; its ability to retain and increase its player base and develop new video games and enhance existing games; competition from companies in a number of industries, including other casual game developers and publishers and both large and small, public and private Internet companies; its relationships with third-party platforms such as Xbox Live and Game Pass, PlayStation Network, Steam, Epic Games Store, Google Stadia, the Apple App Store, the Google Play Store and the Amazon Appstore; assumptions underlying any of the foregoing.
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